I understand there is a shader that does some of this, but a built in set of functions would be great. 'define_palette_ramp_from_code' might be appropriate.įurther refining 2d color sprite data also opens more doors for procedural generation of games etc.The exact details would certainly be up to you fine blokes and I open this thread to discussion of what might be wanted in such a system. 'hue_sort_palette' might put everything in a set of ramps or what have you. Get_custom_palette might extract all the colors from a sprite,.I do not believe the graphical data actually needs a limited palette in itself, as the colors used can be extracted at runtime and manipulated in an array, then replaced with simple functions. So, the ability to target a limited palette in code and change that palette in sprites or tilemaps etc. It is far more versatile than using grayscale and monochromatic effects as is currently possible. this offers a variety of effects available to the developer for palette effects and animations. A formal request for color palette swapping functions at runtime.
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